/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/*
* Communication protocol constants
*/

#ifndef BZF_MESSAGES_H
#define BZF_MESSAGES_H

#include "common.h"

/* system interface headers */
#include <string>


#define _CallSignLen        32      // including terminating NUL
#define _PasswordLen        32      // including terminating NUL
#define _MottoLen               128     // including terminating NUL
#define _TokenLen               22      // opaque string (now int(10)) and terminating NUL
#define _VersionLen         60      // including terminating NUL
#define _MessageLen         128     // including terminating NUL

class PlayerAddMessage
{
public:
    PlayerAddMessage();

    bool unpack ( const void* buf );
    void* pack ( void* buf );

    int playerID;
    int team;
    int type;
    int wins;
    int losses;
    int tks;
    std::string callsign;
    std::string motto;
};

#endif // BZF_MESSAGES_H

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